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Starcraft 2 legacy of the void art
Starcraft 2 legacy of the void art









Some assets were designed on 'trims' but for the most part they are unique pieces.

starcraft 2 legacy of the void art

Most of the time I did it in the block out model phase.ĭoes the team create a set of tillable materials?: Texture Pass (Diffuse, Spec, Gloss, Emiss etc.) -> >īring model into painting program and 'draw' the intended normal details on the mesh (Panel lines and other details). Rough 2d concept, blockout model and 2d paintover of that if necessary. I think it was pretty good to go right away though, so the rest of the time was just modeling texturing and final touches. Since it was animation dependent, my art director wanted to see how that would work before giving the green light for anything. I spent maybe a day doing a 2D concept, then two days developing the animation in a block out model to use as a final 'concept'. And at the other end of the league, Archon mode should provide the perfect training ground for newcomers.Ĭan you see yourself helping a friend through their first few PvP games? The whole thing reminds me a little of Icewind Dale multiplayer, which gives two players control of six party members and lets them decide how to split responsibility.Hey Sugus, the Megalith and platform I think I had a 2 week allocation for everything. Blizzard are particularly excited to see what two expert players might be capable of in tandem.

starcraft 2 legacy of the void art

“Have you ever split your army’s marines while performing two drops? Well, now and your ally can with ease! Things you used to dream of being able to do are now as easy as can be.” “By doubling the number of commanders on each team, things that previously would not have been possible suddenly become expected. “Archon Mode vastly expands what players are capable of doing in StarCraft II,” claim the devs.

starcraft 2 legacy of the void art

It sounds, frankly, like a disaster just waiting for its post-match results screen.

starcraft 2 legacy of the void art

They’ll need to decide how to divvy up resource management, base-building, scouting, fighting and all the rest of it. Both players will share a single base, and battle against one enemy.











Starcraft 2 legacy of the void art